Under the power of the Dragon Queen, the Orcs are now allied with the humans in a joint force to protect the world they know from Gandohar’s clutches. Our story continues with our hero imprisoned within the dungeons of Gandohar’s stronghold as a group of Orcs attempt to rescue him to help overthrow Gandohar before he can use the power within Kyra to overthrow and decimate Antaloor. While this may be a disappointment to those who have carried on their Mass Effect character to Mass Effect 2, it does mean that the player has the thrill of choosing a new path for their character and isn’t starting the game with a high level character. Set five years on from where Two Worlds left off, our hero is left weakened and will be starting from a blank canvas. Two handed combat will also be available with totally new moves!”. It is much more balanced than the former stacking system. We implemented a CRAFT system which allows the player to destroy his weapons and upgrade other weapons with this material. We asked Joerg Schindler from Zuxxez what Two Worlds II had in store for those of us who enjoyed the original outing, and whether or not we’d expect to see the stacked weaponry from Two Worlds which allowed the player to combine similar weapons in order to boost the magical properties and damage points… “Of course we transferred all successful features from part one into Two Worlds II, and even expand them! For example the stacked weaponry. Two Worlds 2 not only sees the return of weapon stacking feature from the original game, but the intoduction of the CRAFT system where you can deconstruct existing weaponry and armour, and create your own unique designs using pieces of existing items As well as the technological advances, with a storyline written by two acclaimed authors and a strong attention to detail with the voice acting, Two Worlds II is sure to have even the most sceptical of reviewers wondering what lies ahead. As expected, with so much negativity surrounding the original game, the cynics and haters are already out in force for Two Worlds II… but will it live up to the expecations of those of us who enjoyed Two Worlds or simply reinforce the hatred of those that didn’t? While other RPGs in recent years have failed to impress on the consoles due to over compressed textures, reduced polygons and a badly ported inventory system, the much talked about “GRACE” engine created by Reality Pump specifically for Two Worlds II allows game visuals to have a level playing field over PC, XBox 360, Playstation 3 and Mac. The reason for this delay eventually became clear, in that Reality Pump had taken “The Temptation” far beyond their original vision and it had now evolved into a fully fledged sequel. Imagine, then, my disappointment when the much anticipated “Temptation” DLC was put on hold indefinitely, and a release date seemed to edge further and further away with each passing moment. I can’t possibly deny that the game had its flaws, mainly because of how it had been ported from a PC release over to XBox 360 without any additional consideration given to the inventory system, but if you can look beyond the flaws and the poor voice acting (although I personally found all the Pseudo-Olde-English very entertaining), as one would do with any game, what you’re left with is a wonderful journey to a fantastic land featuring all manner of landscapes and creatures to pull you away from mundanity… if only for a hundred or so hours. Like any rational and intelligent person, I decided to form my own opinion rather than listening to the beliefs of someone who likely never played it beyond the first couple of hours, and so began my love affair with Antaloor. That was how the testimonial on the cover art described it, whereas pretty much all of the online resources and review sites dissected and destroyed Two Worlds to the point where it became customary to assume that anyone who enjoyed it was either an idiot or, as one person commented, a masochist. In May of 2007, I read about a new RPG game from Reality Pump called Two Worlds which was described as being “Oblivion on speed”. Anyone who knows the slightest thing about my gaming habits will be aware of the fact that I prefer to immerse myself in one game at a time and, depending on workload and the depth of the game, this could mean literally playing the same game for months on end in order to take it to completion.
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